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Description
This is a character I'm working on, mainly in Maya, but I decided to sculpt it in Zbrush and take the Normal Maps to Maya so that I get better details on a lower poly model
The model is done in the T pose so that I can later rig and animate it.
Hope you like it
I'm entering this in the June Challenge contest at
The model is done in the T pose so that I can later rig and animate it.
Hope you like it
I'm entering this in the June Challenge contest at
Image size
2000x2000px 1.14 MB
© 2011 - 2024 quirkypink
Comments11
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Good sculpt! Z-Brush is cool